Pooling



The pooling operation is quite different. The pooling operation works on small grid regions of size $P_q × P_q$ in each layer, and produces another layer with the same depth (unlike filters). For each square region of size $P_q ×P_q$ in each of the $d_q$ activation maps, the maximum of these values is returned. This approach is referred to as max-pooling. If a stride of 1 is used, then this will produce a new layer of size $(L_q − P_q + 1) × (B_q − P_q + 1) × d_q$.However, it is more common to use a stride $S_q > 1$ in pooling. In such cases, the length of the new layer will be $(L_q −P_q)/S_q +1$ and the breadth will be $(B_q −P_q)/S_q +1$. Therefore, pooling drastically reduces the spatial dimensions of each activation map.Unlike with convolution operations, pooling is done at the level of each activation map. Whereas a convolution operation simultaneously uses all $d_q$ feature maps in combination with a filter to produce a single feature value, pooling independently operates on each feature map to produce another feature map. Therefore, the operation of pooling does not change the number of feature maps. In other words, the depth of the layer created using pooling is the same as that of the layer on which the pooling operation was performed.

Examples of pooling with strides of 1 and 2 are shown in Figure below. Here, we use pooling over 3×3 regions. The typical size $P_q$ of the region over which one performs pooling is 2×2.At a stride of 2, there would be no overlap among the different regions being pooled, and it is quite common to use this type of setting. However, it has sometimes been suggested that it is desirable to have at least some overlap among the spatial units at which the pooling is performed, because it makes the approach less likely to overfit.

Other types of pooling (like average-pooling) are possible but rarely used. In the earliest convolutional network, referred to as LeNet-5, a variant of average pooling was used and was referred to as subsampling. In general, max-pooling remains more popular than average pooling. The max-pooling layers are interleaved with the convolutional/ReLU layers, although the former typically occurs much less frequently in deep architectures. This is because pooling drastically reduces the spatial size of the feature map, and only a few pooling operations are required to reduce the spatial map to a small constant size.

It is common to use pooling with 2 × 2 filters and a stride of 2, when it is desired to reduce the spatial footprint of the activation maps. Pooling results in (some) invariance to translation because shifting the image slightly does not change the activation map significantly.This property is referred to as translation invariance. The idea is that similar images often have very different relative locations of the distinctive shapes within them, and translation invariance helps in being able to classify such images in a similar way. For example, one should be able to classify a bird as a bird, irrespective of where it occurs in the image.

Another important purpose of pooling is that it increases the size of the receptive field while reducing the spatial footprint of the layer because of the use of strides larger than 1.Increased sizes of receptive fields are needed to be able to capture larger regions of the image within a complex feature in later layers. Most of the rapid reductions in spatial footprints of the layers (and corresponding increases in receptive fields of the features) are caused by the pooling operations. Convolutions increase the receptive field only gently unless the stride is larger than 1.

A typical layer of a convolutional network consists of three stages (see figure below). In the first stage, the layer performs several convolutions in parallel to produce a set of linear activations. In the second stage, each linear activation is run through a nonlinear activation function, such as the rectified linear activation function. This stage is sometimes called the detector stage. In the third stage, we use a pooling function to modify the output of the layer further. A pooling function replaces the output of the net at a certain location with a summary statistic of the nearby outputs. For example, the max pooling (Zhouand Chellappa, 1988) operation reports the maximum output within a rectangular neighborhood. Other popular pooling functions include the average of a rectangular neighborhood, the $L^2$ norm of a rectangular neighborhood, or a weighted average based on the distance from the central pixel.

In all cases, pooling helps to make the representation become approximately invariant to small translations of the input. Invariance to translation means that if we translate the input by a small amount, the values of most of the pooled outputs do not change. See figure below for an example of how this works. Invariance to local translation can be a very useful property if we care more about whether some feature is present than exactly where it is. For example, when determining whether an image contains a face, we need not know the location of the eyes with pixel-perfect accuracy, we just need to know that there is an eye on the left side of the face and an eye on the right side of the face. In other contexts, it is more important to preserve the location of a feature. For example, if we want to find a corner defined by two edges meeting at a specific orientation, we need to preserve the location of the edges well enough to test whether they meet.


The use of pooling can be viewed as adding an infinitely strong prior that the function the layer learns must be invariant to small translations. When this assumption is correct, it can greatly improve the statistical efficiency of the network. Pooling over spatial regions produces invariance to translation, but if we pool over the outputs of separately parametrized convolutions, the features can learn which transformations to become invariant to (see figure ).


Because pooling summarizes the responses over a whole neighborhood, it is possible to use fewer pooling units than detector units, by reporting summary statistics for pooling regions spaced $k$ pixels apart rather than 1 pixel apart. See figure below for an example. This improves the computational efficiency of the network because the next layer has roughly $k$ times fewer inputs to process. When the number of parameters in the next layer is a function of its input size (such as when the next layer is fully connected and based on matrix multiplication) this reduction in the input size can also result in improved statistical efficiency and reduced memory requirements for storing the parameters.

For many tasks, pooling is essential for handling inputs of varying size. For example, if we want to classify images of variable size, the input to the classification layer must have a fixed size. This is usually accomplished by varying the size of an offset between pooling regions so that the classification layer always receives the same number of summary statistics regardless of the input size. For example, the final pooling layer of the network may be defined to output four sets of summary statistics, one for each quadrant of an image, regardless of the image size.


Some theoretical work gives guidance as to which kinds of pooling one should use in various situations ( , ). It is also Boureau et al. 2010 possible to dynamically pool features together, for example, by running a clustering algorithm on the locations of interesting features (Boureau et al., 2011). This approach yields a different set of pooling regions for each image. Another approach is to learn a single pooling structure that is then applied to all images (Jia et al., 2012).

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